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Part 3 · Course

SE485 COMBAT MODELING

Systems Engineering · 7 versions

Offerings are listed from 2027-1 Fall through 2031-1 Fall.

SE485 COMBAT MODELING

  • 3.5 credit hours
  • (BS=0.0, ET=3.5, MA=0.0)
  • Version 2020-2
  • In effect
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include the model development process, combat attrition models, combat methodologies, analysis of human performance data, verification and validation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The techniques taught in this course are a significant part of the Systems Decision Process (SDP) as they encourage creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
35 @ 75 min (0.000 Att/wk)
Labs
0 @ 0 min
Special requirements
Course projects will require significant (about 18 hours) of out of class time.
Prerequisites
one of
SE485 version 2020-2 offerings
Term Sections Section size Capacity Enrolled Wait list Seats Closed Details
2027-1 Fall 2 18 36 31 0 5 Yes Hours for 2027-1 Fall
2028-1 Fall 2 18 36 29 0 7 No Hours for 2028-1 Fall
2029-1 Fall 2 18 36 18 0 18 No Hours for 2029-1 Fall
2030-1 Fall 2 19 38 0 0 38 No Hours for 2030-1 Fall

SE485 COMBAT MODELING

  • 3.5 credit hours
  • (BS=0.0, ET=3.5, MA=0.0)
  • Version 2020-1
  • Archived
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include functional analysis to support modeling using functional flow diagrams and/or IDEF0 models, combat attrition models, search and detection methods, terrain representation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The techniques taught in this course are a significant part of the Systems Decision Process (SDP) as they encourage creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
35 @ 75 min (0.000 Att/wk)
Labs
0 @ 0 min
Special requirements
Course projects will require significant (about 18 hours) of out of class time.
Prerequisites
one of

SE485 COMBAT MODELING

  • 3.5 credit hours
  • (BS=0.0, ET=3.5, MA=0.0)
  • Version 2018-1
  • Archived
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include functional analysis to support modeling using functional flow diagrams and/or IDEF0 models, combat attrition models, search and detection methods, terrain representation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The techniques taught in this course are a significant part of the Systems Decision Process (SDP) as they encourage creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
28 @ 55 min (2.500 Att/wk)
Labs
10 @ 120 min
Special requirements
Course projects will require significant (about 18 hours) of out of class time.
Prerequisites
one of

SE485 COMBAT MODELING

  • 3.0 credit hours
  • (BS=0.0, ET=3.0, MA=0.0)
  • Version 2009-1
  • Archived
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include functional analysis to support modeling using functional flow diagrams and/or IDEF0 models, combat attrition models, search and detection methods, terrain representation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The techniques taught in this course are a significant part of the Systems Decision Process (SDP) as they encourage creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
30 @ 55 min (2.500 Att/wk)
Labs
10 @ 110 min
Special requirements
Three practical design exercises relating to combat simulation; database manipulation; design of experiments; and advanced distribution simulation.
Prerequisites
one of

SE485 COMBAT MODELING

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2008-1
  • Archived
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include functional analysis to support modeling using functional flow diagrams and/or IDEF0 models, combat attrition models, search and detection methods, terrain representation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The techniques taught in this course are a significant part of the Systems Design Process (SDP) as they encourage creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
30 @ 55 min (2.500 Att/wk)
Labs
10 @ 110 min
Special requirements
Three practical design exercises relating to combat simulation; database manipulation; design of experiments; and advanced distribution simulation.
Prerequisites
one of

SE485 COMBAT MODELING

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2004-1
  • Archived
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include combat attrition models, search and detection methods, terrain representation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The course encourages creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
30 @ 55 min (2.500 Att/wk)
Labs
10 @ 110 min
Special requirements
Three practical design exercises relating to combat simulation; database manipulation; design of experiments; and advanced distribution simulation.
Prerequisites
one of

SE485 COMBAT MODELING

  • 3.0 credit hours
  • (BS=0.0, ET=3.0, MA=0.0)
  • Version 1992-1
  • Archived
Scope
This course explores the theoretical and practical issues in combat modeling and simulation - the study of combat systems, tactics, and the battlefield environment in conflicts between opposing forces. The course focuses on models and algorithms used in state-of-the-art combat simulations, and techniques for analyzing their effects. Major topics of investigation include combat attrition models, search and detection methods, terrain representation, and measures of effectiveness. Cadets learn to manipulate 3D visual and system characteristic databases to build and test virtual prototypes of new combat system designs. Application of design of experiments and statistical analysis methods assist cadets in assessing the effectiveness of weapons systems, doctrine, and tactics on the future battlefield. The cadet can apply the concepts learned in this course to evaluate potential new Army combat systems, force structures, or doctrinal changes. The course encourages creative and independent thought that applies mathematical, physical, and computer sciences to solve future technological problems. Ethical implications in the development and use of combat models also are discussed.
Lessons
30 @ 55 min (2.500 Att/wk)
Labs
10 @ 110 min
Special requirements
Three practical design exercises relating to combat simulation; database manipulation; design of experiments; and advanced distribution simulation.
Prerequisites
one of
Corequisites
one of