Skip to content

Part 3 · Course

SS364 COMPETITION AND STRATEGY

Social Sciences · 4 versions

Offerings are listed from 2027-1 Fall through 2031-1 Fall.

SS364 COMPETITION AND STRATEGY

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2027-2
  • In effect
Scope
This course applies the tools of game theory to the behavior of firms and the structure of markets. It develops the core solution concepts, including dominance, rationalizability, Nash equilibrium, mixed strategies, and subgame perfection, and applies them directly to competition in quantity, price, and product position. Those concepts are applied to topics in industrial organization, including market power, pricing strategy, collusion, antitrust, and market entry.
Lessons
30 @ 75 min (2.000 Att/wk)
Labs
0 @ 0 min
Special requirements
None
Prerequisites
one of
SS364 version 2027-2 offerings
Term Sections Section size Capacity Enrolled Wait list Seats Closed Details
2027-2 Spring 2 18 36 28 0 8 No Hours for 2027-2 Spring
2027-8 Fall Exch 1 18 18 2 0 16 No Hours for 2027-8 Fall Exch
2028-1 Fall 0 0 0 0 2 0 Yes Hours for 2028-1 Fall
2028-2 Spring 2 18 36 15 8 21 Yes Hours for 2028-2 Spring
2028-8 Fall Exch 1 18 18 0 0 18 No Hours for 2028-8 Fall Exch
2029-2 Spring 2 18 36 6 8 30 Yes Hours for 2029-2 Spring
2029-8 Fall Exch 1 18 18 0 0 18 No Hours for 2029-8 Fall Exch
2030-1 Fall 1 18 18 0 0 18 Yes Hours for 2030-1 Fall
2030-2 Spring 2 18 36 0 0 36 Yes Hours for 2030-2 Spring

SS364 GAME THEORY

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2027-1
  • Archived
Scope
Game theory is designed to provide students with the tools necessary to think through the various courses of action available as they face a uncertain situations, determine market reaction to each alternative, identify the costs and benefits of each course of action and select the course of action that minimizes cost while maximizing benefits. The purpose of this course is to introduce cadets to the application of strategic thinking to tactical scenarios. This course consists of two components that are taught concurrently. The first component is the introduction of basic game theory and the second component is the application of those theories to tactical and strategic choice scenarios.
Lessons
30 @ 75 min (2.000 Att/wk)
Labs
0 @ 0 min
Special requirements
A research paper is required.
Prerequisites
one of

SS364 GAME THEORY

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2005-2
  • Archived
Scope
Game theory is designed to provide students with the tools necessary to think through the various courses of action available as they face a uncertain situations, determine market reaction to each alternative, identify the costs and benefits of each course of action and select the course of action that minimizes cost while maximizing benefits. The purpose of this course is to introduce cadets to the application of strategic thinking to tactical scenarios. This course consists of two components that are taught concurrently. The first component is the introduction of basic game theory and the second component is the application of those theories to tactical and strategic choice scenarios.
Lessons
40 @ 55 min (2.500 Att/wk)
Labs
0 @ 0 min
Special requirements
A research paper is required.
Prerequisites
one of

SS364 GAME THEORY

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2003-2
  • Archived
Scope
Game theory is designed to provide students with the tools necessary to think through the various courses of action available as they face a uncertain situations, determine market reaction to each alternative, identify the costs and benefits of each course of action and select the course of action that minimizes cost while maximizing benefits. The purpose of this course is to introduce cadets to the application of strategic thinking to tactical scenarios. This course consists of two components that are taught concurrently. The first component is the introduction of basic game theory and the second component is the application of those theories to tactical engagement scenarios.
Lessons
40 @ 55 min (2.500 Att/wk)
Labs
0 @ 0 min
Special requirements
A research paper is required.
Prerequisites
one of