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Part 3 · Course

CS473 COMPUTER GRAPHICS

Electrical Engineering and Computer Science · 3 versions

Offerings are listed from 2027-1 Fall through 2031-1 Fall.

CS473 COMPUTER GRAPHICS

  • 3.0 credit hours
  • (BS=0.0, ET=0.0, MA=0.0)
  • Version 2004-2
  • Archived
Scope
This course concerns computer programs that draw two- and three-dimensional objects on computer output devices and receive input from users through graphical input devices. Cadets implement interactive programs through a commonly available graphical application programmers' interface (API). They learn about graphical hardware devices and the elegant algorithms that underlie the API, including elementary computational geometry, continuous time physical simulation, homogeneous transformations, parametric forms, clipping, shading, color, and surface rendering. These concepts are all illustrated with examples of military data visualization including two-dimensional maps and three-dimensional battle simulation and terrain visualization.
Lessons
33 @ 55 min (0.000 Att/wk)
Labs
7 @ 55 min
Special requirements
None
Prerequisites
one of